cli/pkg/iostreams/color.go
Heath Stewart 88af63d36f
Re-enable label colors for issue list (#4106)
* Re-enable label colors for issue list
* Drop parentheses wrapping issue labels
* Support ANSI escape codes in TablePrinter cells
* Switch to a Truncate implementation that correctly measures ANSI escape codes
* Only output RGB color if terminal has truecolor capabilities
* Enable `ENABLE_VIRTUAL_TERMINAL_PROCESSING` on Windows - fixes wrapping issues with full lines and allows truecolor rendering

Co-authored-by: Mislav Marohnić <mislav@github.com>
2021-08-23 19:55:12 +02:00

222 lines
4.4 KiB
Go

package iostreams
import (
"fmt"
"os"
"strconv"
"strings"
"github.com/mgutz/ansi"
)
var (
magenta = ansi.ColorFunc("magenta")
cyan = ansi.ColorFunc("cyan")
red = ansi.ColorFunc("red")
yellow = ansi.ColorFunc("yellow")
blue = ansi.ColorFunc("blue")
green = ansi.ColorFunc("green")
gray = ansi.ColorFunc("black+h")
bold = ansi.ColorFunc("default+b")
cyanBold = ansi.ColorFunc("cyan+b")
gray256 = func(t string) string {
return fmt.Sprintf("\x1b[%d;5;%dm%s\x1b[m", 38, 242, t)
}
)
func EnvColorDisabled() bool {
return os.Getenv("NO_COLOR") != "" || os.Getenv("CLICOLOR") == "0"
}
func EnvColorForced() bool {
return os.Getenv("CLICOLOR_FORCE") != "" && os.Getenv("CLICOLOR_FORCE") != "0"
}
func Is256ColorSupported() bool {
return IsTrueColorSupported() ||
strings.Contains(os.Getenv("TERM"), "256") ||
strings.Contains(os.Getenv("COLORTERM"), "256")
}
func IsTrueColorSupported() bool {
term := os.Getenv("TERM")
colorterm := os.Getenv("COLORTERM")
return strings.Contains(term, "24bit") ||
strings.Contains(term, "truecolor") ||
strings.Contains(colorterm, "24bit") ||
strings.Contains(colorterm, "truecolor")
}
func NewColorScheme(enabled, is256enabled bool, trueColor bool) *ColorScheme {
return &ColorScheme{
enabled: enabled,
is256enabled: is256enabled,
hasTrueColor: trueColor,
}
}
type ColorScheme struct {
enabled bool
is256enabled bool
hasTrueColor bool
}
func (c *ColorScheme) Bold(t string) string {
if !c.enabled {
return t
}
return bold(t)
}
func (c *ColorScheme) Boldf(t string, args ...interface{}) string {
return c.Bold(fmt.Sprintf(t, args...))
}
func (c *ColorScheme) Red(t string) string {
if !c.enabled {
return t
}
return red(t)
}
func (c *ColorScheme) Redf(t string, args ...interface{}) string {
return c.Red(fmt.Sprintf(t, args...))
}
func (c *ColorScheme) Yellow(t string) string {
if !c.enabled {
return t
}
return yellow(t)
}
func (c *ColorScheme) Yellowf(t string, args ...interface{}) string {
return c.Yellow(fmt.Sprintf(t, args...))
}
func (c *ColorScheme) Green(t string) string {
if !c.enabled {
return t
}
return green(t)
}
func (c *ColorScheme) Greenf(t string, args ...interface{}) string {
return c.Green(fmt.Sprintf(t, args...))
}
func (c *ColorScheme) Gray(t string) string {
if !c.enabled {
return t
}
if c.is256enabled {
return gray256(t)
}
return gray(t)
}
func (c *ColorScheme) Grayf(t string, args ...interface{}) string {
return c.Gray(fmt.Sprintf(t, args...))
}
func (c *ColorScheme) Magenta(t string) string {
if !c.enabled {
return t
}
return magenta(t)
}
func (c *ColorScheme) Magentaf(t string, args ...interface{}) string {
return c.Magenta(fmt.Sprintf(t, args...))
}
func (c *ColorScheme) Cyan(t string) string {
if !c.enabled {
return t
}
return cyan(t)
}
func (c *ColorScheme) Cyanf(t string, args ...interface{}) string {
return c.Cyan(fmt.Sprintf(t, args...))
}
func (c *ColorScheme) CyanBold(t string) string {
if !c.enabled {
return t
}
return cyanBold(t)
}
func (c *ColorScheme) Blue(t string) string {
if !c.enabled {
return t
}
return blue(t)
}
func (c *ColorScheme) Bluef(t string, args ...interface{}) string {
return c.Blue(fmt.Sprintf(t, args...))
}
func (c *ColorScheme) SuccessIcon() string {
return c.SuccessIconWithColor(c.Green)
}
func (c *ColorScheme) SuccessIconWithColor(colo func(string) string) string {
return colo("✓")
}
func (c *ColorScheme) WarningIcon() string {
return c.Yellow("!")
}
func (c *ColorScheme) FailureIcon() string {
return c.FailureIconWithColor(c.Red)
}
func (c *ColorScheme) FailureIconWithColor(colo func(string) string) string {
return colo("X")
}
func (c *ColorScheme) ColorFromString(s string) func(string) string {
s = strings.ToLower(s)
var fn func(string) string
switch s {
case "bold":
fn = c.Bold
case "red":
fn = c.Red
case "yellow":
fn = c.Yellow
case "green":
fn = c.Green
case "gray":
fn = c.Gray
case "magenta":
fn = c.Magenta
case "cyan":
fn = c.Cyan
case "blue":
fn = c.Blue
default:
fn = func(s string) string {
return s
}
}
return fn
}
func (c *ColorScheme) HexToRGB(hex string, x string) string {
if !c.enabled || !c.hasTrueColor {
return x
}
r, _ := strconv.ParseInt(hex[0:2], 16, 64)
g, _ := strconv.ParseInt(hex[2:4], 16, 64)
b, _ := strconv.ParseInt(hex[4:6], 16, 64)
return fmt.Sprintf("\033[38;2;%d;%d;%dm%s\033[0m", r, g, b, x)
}